![traincraft electric train traincraft electric train](https://static.wikia.nocookie.net/ftb_gamepedia/images/3/35/SD40_Santa_Fe_(U.S.).png)
- #TRAINCRAFT ELECTRIC TRAIN GENERATOR#
- #TRAINCRAFT ELECTRIC TRAIN MOD#
- #TRAINCRAFT ELECTRIC TRAIN UPDATE#
- #TRAINCRAFT ELECTRIC TRAIN DRIVER#
+ Fixed coal not being consumed in attached tenders + Fixed type of MailWagon from 'freight' to 'work' + Rework controls: A,D to go rotate left and right. + Fixed rendered items not rendering when equiped Electric track is useless until UE API gets adapted for IC2 experimental
#TRAINCRAFT ELECTRIC TRAIN GENERATOR#
+ Added diesel generator (buildcraft generator). + Added wind turbine, western looking (IC2 generator). + Fixed the Locomotive speed controller track Removed old petroleum and oil sands blocks ! Store all trains as items before updating or they will be lost!
#TRAINCRAFT ELECTRIC TRAIN MOD#
+ Massive behind the scene code cleanup to make the mod easier to maintain. + Added tool tips on stake, Traincraft guide, wrench. + Petroleum and Oil sands can be burned as fuel for furnaces + Added dustCoal to OreDictionary and made graphite recipe compatible with OreDictionary + Added a train station in villages where the Traincraft villager spawns + Added new Traincraft villager, he trades all Traincraft items for various prices Train IDs are not shown anymore on the items tooltip Seems to be a vanilla bug with high speeds + Fixed some speedometer crazyness, but it still happens at high speed. + Fixed steam 4_4_0 which could go too fast at warm state + Electric locomotives don't need to heat anymore. + Fixed bogie position on spawn, locomotives should have correct bounding boxes right after spawing now + Fixed some reversed textures of the SD40 Also a locked train can't be destroyed by explosions or anything else than the owner + Extended the "lock" feature to tank carts, freight, tender and builder. Redstone power is then transmitted 2 (connected) tracks away, frequency has been removed.Ī powered electric track will build up 1 energy unit every 2 ticks. + Changed Electric track: Now it has to be powered by a redstone power source. + New recipes for wind mill and water wheel and changed existing ones A locomotive in the water will be broken and gets destroyed after a small delay Fixed mixed up cabooses (green and red) Fixed unusable buildcraft fuel in diesel loco Removed shift click funtionality when crafting in assembly tables + Fixed fluid blocks/items now working as proper fluids + Added snowy tracks (vanilla, copper and steel tracks with snowy texture). A track which sounds the horn of any passing Traincraft locomotive A track which holds any Traincraft locomotive as well as any minecart. + Fixed some item tooltips that were going out of small screens + Tooltip shows accepted cargo and inventory space + Nerfed inventory space on all freight trains + Freight trains now have specific inventories + Liquid trains no longer accept lava (only lava car) + Liquid trains have a separate slot for output now + Trains now have lights (No illumination) + Trains now show fill amount with render + Trains no longer dropped when broken in creative + Renamed a method to avoid confusion with Entity getUniqueID()
![traincraft electric train traincraft electric train](http://www.traincraft-mod.com/Traincraft/diesel_locomotives_files/droppedImage_2.jpg)
+ Fixed Flat cart wood US, GUI wasn't accessible. + OPs can destroy locked trains by left clicking with a wrench in hand. + Passenger carts, work carts, caboose and flat carts can be locked using the wrench. + Added NEI integration, now shows all recipes
#TRAINCRAFT ELECTRIC TRAIN UPDATE#
+ Localization updates, translators should update their translations + Added inventory key to jukebox, exits when pressed + Added inventory key to book, exits when pressed + Electric and diesel trains can be switched off + Parking brake can be set using the space key in trains + Tracks builder can now be fueled with same fuels as the steam locomotives
#TRAINCRAFT ELECTRIC TRAIN DRIVER#
+ Fixed damage taken by the driver when using certain locomotives in tunnels
+ Fixed Electric track not charging train when stationary + Speed controller track mode can be changed using redstone strength + Fixed holding tracks not storing speed upon reload + Added missing translation for Copper rail and Steel rail You must load you world using this TC version if you want your items to survive 1.7 + Items are now registered with GameRegistry. + Fixed HUD flickering caused by Waila mod + Doubled fuel consumption for steam trains + Added new locomotive pack "Adler" (Locomotive, tender, passenger car) + Containers now get returned when used to fuel a loco + Rebased resources to assets, models will be done in 1.7